City-Building System Rules
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City-Building System Rules
With the new version
of VCO test approaching the end, the City-Building System update
will be
released soon.
The
following steps will tell you how to build your own port.
First
Step: Complete the following colony quests
of VCO test approaching the end, the City-Building System update
will be
released soon.
The
following steps will tell you how to build your own port.
First
Step: Complete the following colony quests
No. | Quest Name | Quest Giver | Conditions | Requirements | Quest Bonus |
145 | The dawn of ColonyBribery Minister | The Minister in the port city of your country (NPC) | 20+ navigation level, level 5 Guild leader | Collect 1 Ossesian Skull | None |
146 | The dawn of ColonyBribery Minister | The Minister in the port city of your country (NPC) | 20+ navigation level, level 5 Guild leader | Collect 1 Adream Flask | None |
147 | The dawn of ColonyBribery Minister | The Minister in the port city of your country (NPC) | 20+ navigation level, level 5 Guild leader | Collect 1 Flawless Jade Staff | None |
148 | The dawn of Colony--Profits | Emperor NPC | Complete quest 145, 146, or 147. | Pay 25,000,000 silver | None |
Zadnja promjena: Admin; 25/4/2008, 16:21; ukupno mijenjano 1 put.
Re: City-Building System Rules
149 | The dawn of ColonyLose more than gain | Emperor NPC | Complete quest148 | None | |
(same nationality) | |||||
150 | The dawn of ColonyColony time | Emperor NPC | Complete quest149(repeatable) | Pay 25,000,000 silver , and collect1Trinket Map | 1 Corerstone , Title: Discovery Captain |
(same nationality) | |||||
The following cities have the minister: | |||||
Oslo Hamburg Lodon Amsterdam Bordeaux Lisbon Seville Venice Athens Tripoli Stockholm Seoul Edo Beijing , and Tortue City |
Re: City-Building System Rules
Second
Step: Sail your ship to the high sea to find those ports that havent been
built. (those
ports are among the Black Sea, North America, South America, Australia, Asia,
etc ).
By right clicking the cornerstone, a dialogue box will pop up. You can choose
the style of the port, and preview the port. Then finish the creation of the
port..
Creation
Requirements
Guild
Leader
Level 5 Guild
Your guild can only create 1
port
The
area in which you want to create your port must have the port available for you
to create, and the port hasnt been created before.
Avaialable
Port Locations
Black
Sea Area: 6 ports
North
Sea Area: 3 ports
North
Atlantic Area: 6 ports
South
Atlantic Area: 6 ports
East
Atlantic Area: 2 ports
Asia
Pacific Area: 4 ports
India
Pacific Area: 4 ports
Australia
Pacific Area: 2 ports
Step: Sail your ship to the high sea to find those ports that havent been
built. (those
ports are among the Black Sea, North America, South America, Australia, Asia,
etc ).
By right clicking the cornerstone, a dialogue box will pop up. You can choose
the style of the port, and preview the port. Then finish the creation of the
port..
Creation
Requirements
Guild
Leader
Level 5 Guild
Your guild can only create 1
port
The
area in which you want to create your port must have the port available for you
to create, and the port hasnt been created before.
Avaialable
Port Locations
Black
Sea Area: 6 ports
North
Sea Area: 3 ports
North
Atlantic Area: 6 ports
South
Atlantic Area: 6 ports
East
Atlantic Area: 2 ports
Asia
Pacific Area: 4 ports
India
Pacific Area: 4 ports
Australia
Pacific Area: 2 ports
Re: City-Building System Rules
City
Style
After
clicking the cornerstone, you will be able to choose the style of the port you
want to create. Then your port will develop in that direction.
1.
Village
Looks
forward to the fun and farmland and enjoying the beautiful natural
scenery
2.
Industrial
Town
Lead a stressful life, because everyday is a busy day. Industrial factories
are everywhere, which is worthy of the name Military Port.
3. Pirate
City
Freedom,
and enjoying life. Drinking and dancing day and night.
Style
After
clicking the cornerstone, you will be able to choose the style of the port you
want to create. Then your port will develop in that direction.
1.
Village
Looks
forward to the fun and farmland and enjoying the beautiful natural
scenery
2.
Industrial
Town
Lead a stressful life, because everyday is a busy day. Industrial factories
are everywhere, which is worthy of the name Military Port.
3. Pirate
City
Freedom,
and enjoying life. Drinking and dancing day and night.
Re: City-Building System Rules
How can a Guild Built City level up?
After reaching the
required leveling index, each guild member can find the [Construction Minister]
and pay the appointed leveling fund and provide the required leveling materials
to meet the requirements. When the guild meets the leveling material
requirements, the Leader or Vice Leader can level up the port. The port will
obtain one [Development Point] after each level. Meanwhile, there is a Cooling
Time before the next leveling.
Leveling Rules:
1.
Meet the development index requirements.
2. Meet the leveling
requirements.
3. Requires a Cooling Time before leveling again.
4. Only
the Leader or Vice Leader can level up the port.
5. The port can be leveled
up when the Residual Leveling Time is 0.
(The system will give a prompt to
the guild leaders about the residual leveling time before the next
leveling.)
Residual Leveling Time:
Ruined Colonial
Isle to Level 1 port: Half an hour = 30 minutes
Level 1 port to Level 2 port:
two hours = 120 minutes
Level 2 port to Level 3 port: 8 hours = 480
minutes
Level 3 port to Level 4 port: 72 hours = 4,320 minutes
Level 4
port to Level 5 port: 90 hours = 5,400 minutes
Level 5 port to Level 6 port:
120 hours = 7,200 minutes
Level 6 port to Level 7 port: 150 hours = 9,000
minutes
Level 7 port to Level 8 port: 160 hours = 9,600 minutes
Level 8
port to Level 9 port: 170 hours = 10,200 minutes
Level 9 port to Level 10
port: 180 hours = 10,800 minutes
After reaching the
required leveling index, each guild member can find the [Construction Minister]
and pay the appointed leveling fund and provide the required leveling materials
to meet the requirements. When the guild meets the leveling material
requirements, the Leader or Vice Leader can level up the port. The port will
obtain one [Development Point] after each level. Meanwhile, there is a Cooling
Time before the next leveling.
Leveling Rules:
1.
Meet the development index requirements.
2. Meet the leveling
requirements.
3. Requires a Cooling Time before leveling again.
4. Only
the Leader or Vice Leader can level up the port.
5. The port can be leveled
up when the Residual Leveling Time is 0.
(The system will give a prompt to
the guild leaders about the residual leveling time before the next
leveling.)
Residual Leveling Time:
Ruined Colonial
Isle to Level 1 port: Half an hour = 30 minutes
Level 1 port to Level 2 port:
two hours = 120 minutes
Level 2 port to Level 3 port: 8 hours = 480
minutes
Level 3 port to Level 4 port: 72 hours = 4,320 minutes
Level 4
port to Level 5 port: 90 hours = 5,400 minutes
Level 5 port to Level 6 port:
120 hours = 7,200 minutes
Level 6 port to Level 7 port: 150 hours = 9,000
minutes
Level 7 port to Level 8 port: 160 hours = 9,600 minutes
Level 8
port to Level 9 port: 170 hours = 10,200 minutes
Level 9 port to Level 10
port: 180 hours = 10,800 minutes
Re: City-Building System Rules
Leveling Index:
Development Style | Port Level | Industry Index | Commerce Index | Collection Index | Military Affairs Index |
Industry | 0 | 10 | 2 | 2 | 2 |
1 | 44 | 11 | 11 | 11 | |
2 | 184 | 46 | 46 | 46 | |
3 | 748 | 187 | 187 | 187 | |
4 | 3,008 | 752 | 752 | 752 | |
5 | 12,052 | 3,013 | 3,013 | 3,013 | |
6 | 38,232 | 9,058 | 9,058 | 9,058 | |
7 | 52,150 | 13,038 | 13,038 | 13,038 | |
8 | 57,175 | 14,294 | 14,294 | 14,294 | |
9 | 61,749 | 15,437 | 15,437 | 15,437 | |
10 | 77,186 | 19,296 | 19,296 | 19,296 |
Re: City-Building System Rules
Commerce | 0 | 2 | 10 | 2 | 2 |
1 | 11 | 44 | 11 | 11 | |
2 | 46 | 184 | 46 | 46 | |
3 | 187 | 748 | 187 | 187 | |
4 | 752 | 3008 | 752 | 752 | |
5 | 3,013 | 12,052 | 3,013 | 3,013 | |
6 | 9,058 | 38,232 | 9,058 | 9,058 | |
7 | 13,038 | 52,150 | 13,038 | 13,038 | |
8 | 14,294 | 57,175 | 14,294 | 14,294 | |
9 | 15,437 | 61,749 | 15,437 | 15,437 | |
10 | 19,296 | 77,186 | 19,296 | 19,296 |
Re: City-Building System Rules
Collection | 0 | 2 | 2 | 10 | 2 |
1 | 11 | 11 | 44 | 11 | |
2 | 46 | 46 | 184 | 46 | |
3 | 187 | 187 | 748 | 187 | |
4 | 752 | 752 | 3008 | 752 | |
5 | 3,013 | 3,013 | 12,052 | 3,013 | |
6 | 9,058 | 9,058 | 38,232 | 9,058 | |
7 | 13,038 | 13,038 | 52,150 | 13,038 | |
8 | 14,294 | 14,294 | 57,175 | 14,294 | |
9 | 15,437 | 15,437 | 61,749 | 15,437 | |
10 | 19,296 | 19,296 | 77,186 | 19,296 |
Re: City-Building System Rules
Military Affairs | 0 | 2 | 2 | 2 | 10 |
1 | 11 | 11 | 11 | 44 | |
2 | 46 | 46 | 46 | 184 | |
3 | 187 | 187 | 187 | 748 | |
4 | 752 | 752 | 752 | 3008 | |
5 | 3,013 | 3,013 | 3,013 | 12,052 | |
6 | 9,058 | 9,058 | 9,058 | 38,232 | |
7 | 13,038 | 13,038 | 13,038 | 52,150 | |
8 | 14,294 | 14,294 | 14,294 | 57,175 | |
9 | 15,437 | 15,437 | 15,437 | 61,749 | |
10 | 19,296 | 19,296 | 19,296 | 77,186 |
Re: City-Building System Rules
Leveling Conditions:
1. Ruined Colonial Isle
2. Level 1
port: 2,000,000 guild funds, level 1, level 2 and level 3 timber, 100 each,
level 1, level 2 and level 3 ore, 100 each, Sapphire, Olivine and Obsidian, 10
each.
3. Level 2 port: 4,000,000 guild funds, level 2, level 3 and level
4 timber, 200 each, level 2, level 3 and level 4 ore, 200 each, Sapphire,
Olivine and Obsidian, 20 each, and 10 Truesilver Ore.
4. Level 3 port:
8,000,000 guild funds, level 3, level 4 and level 5 timber, 300 each, level 3,
level 4 and level 5 Ore, 300 each, Sapphire, Olivine and Obsidian, 30 each, and
15 Sesilver Ore.
5. Level 4 port: 16,000,000 guild funds, level 4, level
5 and level 6 timber, 400 each, level 4, level 5 and level 6 Ore, 400 each,
level 6 Cold Ingots and level 6 Eaglewood complexes, 50 each, Sapphire, Olivine
and Obsidian, 40 each, and 20 Sesilver Ore.
6. Level 5 port: 32,000,000
guild funds, level 5, level 6 and level 7 timber, 500 each, level 5, level 6 and
level 7 Ore, 500 each, level 7 Cold Ingots and level 7 Eaglewood complexes, 100
each, Sapphire, Olivine and Obsidian, 50 each, and 25 Musilver Ore.
7.
Level 6 port: 64,000,000 guild funds, level 6, level 7 and level 8 timber, 600
each, level 6, level 7 and level 8 Ore, 600 each, level 8 Cold Ingots and level
8 Eaglewood complexes, 150 each, Sapphire, Olivine and Obsidian, 60 each, and 30
Musilver Ore.
8. Level 7 port: 128,000,000 guild funds, level 7, level 8
and level 9 timber, 700 each, level 7, level 8 and level 9 Ore, 700 each, level
9 Cold Ingots and level 9 Eaglewood complexes, 200 each, Sapphire, Olivine and
Obsidian, 70 each, and 35 Platinogold Ore.
9. Level 8 port: 256,000,000
guild funds, level 8 level 9 and level 10 timber, 800 each, level 8, level 9 and
level 10 Ore, 800 each, level 10 Cold Ingots and level 10 Eaglewood complexes,
250 each, Sapphire, Olivine and Obsidian, 80 each, and 40 Platinogold
Ore.
10. Level 9 port: 512,000,000 guild funds, level 9 level 10 and
level 11 timber, 900 each, level 9, level 10 and level 11 Ore, 900 each, level
11 Cold Ingots and level 11 Eaglewood complexes, 300 each, Sapphire, Olivine and
Obsidian, 90 each, and 45 Titaniumgold Ore.
11. Level 10 port:
1,024,000,000 guild funds, level 10 level 11 and level 12 timber, 1,000 each,
level 10, level 11 and level 12 Ore, 1,000 each, level 12 Cold Ingots and level
12 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 100 each, and
50 Titaniumgold Ore.
1. Ruined Colonial Isle
2. Level 1
port: 2,000,000 guild funds, level 1, level 2 and level 3 timber, 100 each,
level 1, level 2 and level 3 ore, 100 each, Sapphire, Olivine and Obsidian, 10
each.
3. Level 2 port: 4,000,000 guild funds, level 2, level 3 and level
4 timber, 200 each, level 2, level 3 and level 4 ore, 200 each, Sapphire,
Olivine and Obsidian, 20 each, and 10 Truesilver Ore.
4. Level 3 port:
8,000,000 guild funds, level 3, level 4 and level 5 timber, 300 each, level 3,
level 4 and level 5 Ore, 300 each, Sapphire, Olivine and Obsidian, 30 each, and
15 Sesilver Ore.
5. Level 4 port: 16,000,000 guild funds, level 4, level
5 and level 6 timber, 400 each, level 4, level 5 and level 6 Ore, 400 each,
level 6 Cold Ingots and level 6 Eaglewood complexes, 50 each, Sapphire, Olivine
and Obsidian, 40 each, and 20 Sesilver Ore.
6. Level 5 port: 32,000,000
guild funds, level 5, level 6 and level 7 timber, 500 each, level 5, level 6 and
level 7 Ore, 500 each, level 7 Cold Ingots and level 7 Eaglewood complexes, 100
each, Sapphire, Olivine and Obsidian, 50 each, and 25 Musilver Ore.
7.
Level 6 port: 64,000,000 guild funds, level 6, level 7 and level 8 timber, 600
each, level 6, level 7 and level 8 Ore, 600 each, level 8 Cold Ingots and level
8 Eaglewood complexes, 150 each, Sapphire, Olivine and Obsidian, 60 each, and 30
Musilver Ore.
8. Level 7 port: 128,000,000 guild funds, level 7, level 8
and level 9 timber, 700 each, level 7, level 8 and level 9 Ore, 700 each, level
9 Cold Ingots and level 9 Eaglewood complexes, 200 each, Sapphire, Olivine and
Obsidian, 70 each, and 35 Platinogold Ore.
9. Level 8 port: 256,000,000
guild funds, level 8 level 9 and level 10 timber, 800 each, level 8, level 9 and
level 10 Ore, 800 each, level 10 Cold Ingots and level 10 Eaglewood complexes,
250 each, Sapphire, Olivine and Obsidian, 80 each, and 40 Platinogold
Ore.
10. Level 9 port: 512,000,000 guild funds, level 9 level 10 and
level 11 timber, 900 each, level 9, level 10 and level 11 Ore, 900 each, level
11 Cold Ingots and level 11 Eaglewood complexes, 300 each, Sapphire, Olivine and
Obsidian, 90 each, and 45 Titaniumgold Ore.
11. Level 10 port:
1,024,000,000 guild funds, level 10 level 11 and level 12 timber, 1,000 each,
level 10, level 11 and level 12 Ore, 1,000 each, level 12 Cold Ingots and level
12 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 100 each, and
50 Titaniumgold Ore.
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