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City-Building System Rules

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City-Building System Rules Empty City-Building System Rules

Postaj by Admin 25/4/2008, 16:17

With the new version
of VCO test approaching the end, the City-Building System update
will
 be
released soon.


The
following steps will tell you how to build your own port.

First
Step: Complete the following colony quests







No.

Quest
Name

Quest
Giver

Conditions


Requirements

Quest
Bonus

145

The
dawn of Colony—Bribery Minister

The
Minister in the port city of your country (NPC)

20+
navigation level, level 5 Guild leader

Collect
1 Ossesian Skull

None

146

The
dawn of Colony—Bribery Minister

The
Minister in the port city of your country (NPC)

20+
navigation level, level 5 Guild leader

Collect
1 Adream Flask

None

147

The
dawn of Colony—Bribery Minister

The
Minister in the port city of your country (NPC)

20+
navigation level, level 5 Guild leader

Collect
1 Flawless Jade Staff

None

148

The
dawn of Colony--Profits

Emperor
NPC

Complete
quest 145, 146, or 147.

Pay
25,000,000 silver

None


Zadnja promjena: Admin; 25/4/2008, 16:21; ukupno mijenjano 1 put.
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City-Building System Rules Empty Re: City-Building System Rules

Postaj by Admin 25/4/2008, 16:19


149

The
dawn of Colony—Lose more than gain

Emperor
NPC

Complete
quest148

 

None

(same
nationality)

150

The
dawn of Colony—Colony time

Emperor
NPC

Complete
quest149(repeatable)

Pay
25,000,000 silver , and collect1Trinket Map

1
Corerstone , Title:

Discovery
Captain

(same
nationality)

 

 

 

 

 

 

 

The
following cities have the minister:

 

Oslo
Hamburg Lodon Amsterdam Bordeaux Lisbon Seville Venice Athens Tripoli Stockholm Seoul Edo Beijing , and Tortue
City
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Postaj by Admin 25/4/2008, 16:22

Second
Step: Sail your ship to the high sea to find those ports that haven’t been
built.
(those
ports are among the Black Sea, North America, South America, Australia, Asia,
etc…
.
By right clicking the cornerstone, a dialogue box will pop up. You can choose
the style of the port, and preview the port. Then finish the creation of the
port..


Creation
Requirements

Guild
Leader
Level 5 Guild
Your guild can only create 1
port


The
area in which you want to create your port must have the port available for you
to create, and the port hasn’t been created before.


Avaialable
Port Locations


  Black
Sea Area: 6 ports
  North
Sea Area: 3 ports
  North
Atlantic Area: 6 ports
  South
Atlantic Area: 6 ports
  East
Atlantic Area: 2 ports
  Asia
Pacific Area: 4 ports
  India
Pacific Area: 4 ports
  Australia
Pacific Area: 2 ports
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Postaj by Admin 25/4/2008, 16:22

City
Style

After
clicking the cornerstone, you will be able to choose the style of the port you
want to create. Then your port will develop in that direction.


1.
Village
Looks
forward to the fun and farmland and enjoying the beautiful natural
scenery


2.
Industrial
Town


Lead a stressful life, because everyday is a busy day. Industrial factories
are everywhere, which is worthy of the name Military Port.


3. Pirate

City

Freedom,
and enjoying life. Drinking and dancing day and night.
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Postaj by Admin 25/4/2008, 16:23

How can a Guild Built City level up?
After reaching the
required leveling index, each guild member can find the [Construction Minister]
and pay the appointed leveling fund and provide the required leveling materials
to meet the requirements. When the guild meets the leveling material
requirements, the Leader or Vice Leader can level up the port. The port will
obtain one [Development Point] after each level. Meanwhile, there is a Cooling
Time before the next leveling.

Leveling Rules:
1.
Meet the development index requirements.
2. Meet the leveling
requirements.
3. Requires a Cooling Time before leveling again.
4. Only
the Leader or Vice Leader can level up the port.
5. The port can be leveled
up when the Residual Leveling Time is 0.
(The system will give a prompt to
the guild leaders about the residual leveling time before the next
leveling.)

Residual Leveling Time:
Ruined Colonial
Isle to Level 1 port: Half an hour = 30 minutes
Level 1 port to Level 2 port:
two hours = 120 minutes
Level 2 port to Level 3 port: 8 hours = 480
minutes
Level 3 port to Level 4 port: 72 hours = 4,320 minutes
Level 4
port to Level 5 port: 90 hours = 5,400 minutes
Level 5 port to Level 6 port:
120 hours = 7,200 minutes
Level 6 port to Level 7 port: 150 hours = 9,000
minutes
Level 7 port to Level 8 port: 160 hours = 9,600 minutes
Level 8
port to Level 9 port: 170 hours = 10,200 minutes
Level 9 port to Level 10
port: 180 hours = 10,800 minutes
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City-Building System Rules Empty Re: City-Building System Rules

Postaj by Admin 25/4/2008, 16:24

Leveling Index:


Development
Style

Port Level

Industry Index

Commerce Index

Collection
Index

Military Affairs
Index

Industry

0

10

2

2

2


1

44

11

11

11


2

184

46

46

46


3

748

187

187

187


4

3,008

752

752

752


5

12,052

3,013

3,013

3,013


6

38,232

9,058

9,058

9,058


7

52,150

13,038

13,038

13,038


8

57,175

14,294

14,294

14,294


9

61,749

15,437

15,437

15,437


10

77,186

19,296

19,296

19,296
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Postaj by Admin 25/4/2008, 16:24


Commerce

0

2

10

2

2


1

11

44

11

11


2

46

184

46

46


3

187

748

187

187


4

752

3008

752

752


5

3,013

12,052

3,013

3,013


6

9,058

38,232

9,058

9,058


7

13,038

52,150

13,038

13,038


8

14,294

57,175

14,294

14,294


9

15,437

61,749

15,437

15,437


10

19,296

77,186

19,296

19,296
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Postaj by Admin 25/4/2008, 16:24


Collection

0

2

2

10

2


1

11

11

44

11


2

46

46

184

46


3

187

187

748

187


4

752

752

3008

752


5

3,013

3,013

12,052

3,013


6

9,058

9,058

38,232

9,058


7

13,038

13,038

52,150

13,038


8

14,294

14,294

57,175

14,294


9

15,437

15,437

61,749

15,437


10

19,296

19,296

77,186

19,296
Admin
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Postaj by Admin 25/4/2008, 16:25


Military
Affairs

0

2

2

2

10


1

11

11

11

44


2

46

46

46

184


3

187

187

187

748


4

752

752

752

3008


5

3,013

3,013

3,013

12,052


6

9,058

9,058

9,058

38,232


7

13,038

13,038

13,038

52,150


8

14,294

14,294

14,294

57,175


9

15,437

15,437

15,437

61,749


10

19,296

19,296

19,296

77,186
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City-Building System Rules Empty Re: City-Building System Rules

Postaj by Admin 25/4/2008, 16:25

Leveling Conditions:

1. Ruined Colonial Isle

2. Level 1
port: 2,000,000 guild funds, level 1, level 2 and level 3 timber, 100 each,
level 1, level 2 and level 3 ore, 100 each, Sapphire, Olivine and Obsidian, 10
each.

3. Level 2 port: 4,000,000 guild funds, level 2, level 3 and level
4 timber, 200 each, level 2, level 3 and level 4 ore, 200 each, Sapphire,
Olivine and Obsidian, 20 each, and 10 Truesilver Ore.

4. Level 3 port:
8,000,000 guild funds, level 3, level 4 and level 5 timber, 300 each, level 3,
level 4 and level 5 Ore, 300 each, Sapphire, Olivine and Obsidian, 30 each, and
15 Sesilver Ore.

5. Level 4 port: 16,000,000 guild funds, level 4, level
5 and level 6 timber, 400 each, level 4, level 5 and level 6 Ore, 400 each,
level 6 Cold Ingots and level 6 Eaglewood complexes, 50 each, Sapphire, Olivine
and Obsidian, 40 each, and 20 Sesilver Ore.

6. Level 5 port: 32,000,000
guild funds, level 5, level 6 and level 7 timber, 500 each, level 5, level 6 and
level 7 Ore, 500 each, level 7 Cold Ingots and level 7 Eaglewood complexes, 100
each, Sapphire, Olivine and Obsidian, 50 each, and 25 Musilver Ore.

7.
Level 6 port: 64,000,000 guild funds, level 6, level 7 and level 8 timber, 600
each, level 6, level 7 and level 8 Ore, 600 each, level 8 Cold Ingots and level
8 Eaglewood complexes, 150 each, Sapphire, Olivine and Obsidian, 60 each, and 30
Musilver Ore.

8. Level 7 port: 128,000,000 guild funds, level 7, level 8
and level 9 timber, 700 each, level 7, level 8 and level 9 Ore, 700 each, level
9 Cold Ingots and level 9 Eaglewood complexes, 200 each, Sapphire, Olivine and
Obsidian, 70 each, and 35 Platinogold Ore.

9. Level 8 port: 256,000,000
guild funds, level 8 level 9 and level 10 timber, 800 each, level 8, level 9 and
level 10 Ore, 800 each, level 10 Cold Ingots and level 10 Eaglewood complexes,
250 each, Sapphire, Olivine and Obsidian, 80 each, and 40 Platinogold
Ore.

10. Level 9 port: 512,000,000 guild funds, level 9 level 10 and
level 11 timber, 900 each, level 9, level 10 and level 11 Ore, 900 each, level
11 Cold Ingots and level 11 Eaglewood complexes, 300 each, Sapphire, Olivine and
Obsidian, 90 each, and 45 Titaniumgold Ore.

11. Level 10 port:
1,024,000,000 guild funds, level 10 level 11 and level 12 timber, 1,000 each,
level 10, level 11 and level 12 Ore, 1,000 each, level 12 Cold Ingots and level
12 Eaglewood complexes, 300 each, Sapphire, Olivine and Obsidian, 100 each, and
50 Titaniumgold Ore.
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