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Postaj by Sandokan 28/3/2007, 11:49

Voyage


Voyage: Voyage skill level influences the available special skill and the available kinds of the ships. Voyage in the high sea may increase the voyage experience and then upgrade the level. Now, the open voyage special skills include alert, pursuit and full-speed.

Alert Using alert special skill will consume 30 SP with 10 continuous seconds —increase 5 continuous seconds for every upgraded special skill. Increase the damage temporarily from cannon attack to the opponent and decrease your damage. However, you should sail at the lowest speed.

Pursuit Using pursuit special skill will consume 30 SP with 10 continuous seconds —increase 5 continuous seconds for every upgraded special skill. Increase the voyage speed temporarily. However, the damage of the ship hull from the opponent will increase. And the hit rate of the cannon will decrease. Using the special skill need choose a goal first.

Full Speed Using full speed special skill will consume 30 SP with 10 continuous seconds —increase 5 continuous seconds for every raising special skill. Increase the speed greatly temporarily. However, you can’t do cannon attack. The special skill only can be used when the sail durability is below 60%.
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Postaj by Sandokan 28/3/2007, 11:50

Eloquence


Eloquence Eloquence level influences the bargain in trade and the article level you could purchase in booths. It influences the kind and price of article you are able to be purchase. There is a bourse in the game, where players could buy and sell the articles. Players could get the profit via selling the scare articles in a city. However the profit is not invariable. It depends on the supply and demand for the articles in the city. Profit from trade and experience from eloquence is proportional. Only attaining profit by selling articles purchased from trade place, eloquent experience and ship-building experience can increase. The experience won’t increase if the article was given from others or picked by the road. Special skills in eloquence are as followed:
Purchasing: Purchasing level is higher and the article level you can purchase is higher.

Purchase The higher level of the character is, the higher level merchandize the player can buy.

Negotiation It is a passive skill. It may decrease the money you will be extorted by the pirates with the increase of the level.

Vendition It is a passive skill. With the upgrade of the skill,it may increase the kind and quantity of the articles in your booth.
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Postaj by Sandokan 28/3/2007, 11:50

Sea battle


Sea battle Sea battle level influences the battle skills usable in the sea battle. Battling on the sea will increase the sea battle experience and then upgrade the sea battle level. Now the open sea battle special skills are cannon fight, ramming and grappling.

Cannon Fight It is a passive skill, influencing the cannon level and the cannon hit rate. As long as you have cannon and cannon balls, you can come to the cannon battle. Different cannon fire ranges and shooting angles will have different loading times. There are many kinds of cannon balls. Their damages to the ship hull, sail and sailor are different. When the hull durability drops to zero, the ship will wreck. Sail durability decides the speed of ship. The quantity of sailors has something with the battle force when grappling and with the speed of ship. When the health of sailor reaches zero, the ship will wreck, too. Click the cannon ball icon between two loading bars and you can change ammunition.

Ramming Using the special skill can ram the aim, and this will consume 10 SP. It influences the ship’s ram level. Using the skill needs choose an aim first. When the ship is equipped with ram, the skill can be used. If the ram is successful, the damage to the opponent is great. Damage from ramming has something with the ship ram and the ship speed. After successfully ramming, the ram durability will decrease.

Grappling Using the special skill can grapple the aim, and this will consume 10 SP. It influences the ship’s grappling level and the success rate of grappling. Using the skill need to choose an aim first. When two ships are closed, the skill can be used. However, you should equip the grappling kits first. The success rate of grappling relates to the number of the sailors on the ship. After successfully grappling, you will enter the battle scene on board. The captains and 5 sailors participate in the battle. The 5 sailors’ attributes are decided by the captain’s character attribute and the number of healthy sailors on the ship. There are three attacking aims in the scene, the opponent, the grapple and the opponent’s ship mast. The mast durability reflects the ship hull durability. When you kill out the opponents and damage their mast, you triumph. If the grapple is damaged, the grappling battle is over, and you will come back to sea battle scene. Both the ships will loss some sailors.
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Postaj by Sandokan 28/3/2007, 11:51

Bare-handed Fighting


Bare-handed Fighting It influences the hitting rate, the basic attack and the basic defense when you are bare-hand. And it also influences the dodging rate, the Max HP and the Max SP. Bare-handed fighting against the monsters can increase the experience point of bare-handed fighting skill and then upgrade the skill level. You need 5 navigating skill levels and then you can learn the skill.

Napomena: ukoliko se borite sa macem, sabljom ili sjekirom pored rasta iskustva za to oruzje, ujedno vam raste (nesto manje) i iskustvo za ovaj skil.
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Postaj by Sandokan 28/3/2007, 11:51

Falchion-playing


Falchion-playing It influences the hitting rate and the attack when you are holding falchion. It also decides your available falchion. Holding falchion to attack monster can increase falchion-playing experience and then upgrade the level.

Power Slash After using it, the attacked aim’s defense will decrease, and you will give him a normal attacking damage at the same time.

Lightning Slash It is a passive skill. Attack the aim twice continually with some proportion. However, the second attack is less powerful.

Fury Slash Twenty minutes after using it, the speed and accuracy of attack will increase. However, your defense will decrease.

Soul of Sabre Ultimate Skill. After using it, if you are attacked, you will attack back immediately. The damage is 50% of the one from a normal attack. And you can attack back to several aims at the same time.

Can be learned once the weapon skill reaches level 61.
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Postaj by Sandokan 28/3/2007, 11:52

Sword-playing


Sword-playing It influences the hitting rate and the attack when you are holding sword. It also decides your available sword. Holding sword to attack monster can increase sword-playing experience and then upgrade the level.

Stab Twenty minutes after using it, the attacked aim’s accuracy will decrease and you will give him a normal attacking damage at the same time.

Critical Stab It is a passive skill. You can stab the enemy’s vitals with some proportion, and you will give him a normal attack at the same time.

Launch Stab Twenty minutes after using it, your attack will upgrade, but your attack speed will decrease.

Sword Dance After using it, you will play out a series of sword-playing, giving the enemy five continuous damages.

Can be learned once the weapon skill reaches level 61.
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Postaj by Sandokan 28/3/2007, 11:54

Axe-playing


Axe-playing It influences the hitting rate and the attack when you are holding axe. It also decides your available axe. Holding axe to attack monster can increase axe-playing experience and then upgrade the level.

Thunder Hack Twenty minutes after using it, the attacked aim’s dodging rate will decrease, and you will give him a normal damage at the same time.

Block It is a passive skill. Block the enemy’s attack with some proportion, and decrease your damage.

Defensive Stance Twenty minutes after using it, you will decrease your defense greatly. However, you can’t attack and move. Once you move, the function will disappear.

Rage of God Play out an attack with all your power. The damage is rather great. And to some extent, it ignores the opponent’s defense.

Can be learned once the weapon skill reaches level 61.
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Postaj by Sandokan 28/3/2007, 11:54

Shooting


Shooting It influences the hitting rate and the attack when you are holding gun. It also decides your available gun. Holding gun to attack monster can increase shooting experience and then upgrade the level.

Wounding Shot Three minutes after using it, the attacked aim can’t run, and you can give him a normal attacking damage.

Rapid Fire It is a passive skill. It can let you shoot continuously with some proportion.

Sniping It can give the enemy extra damage except attack, but the aiming time will be lengthened.

Kiss of Holy Gun Thirty minutes after using it, you can shoot with great accuracy, and the hitting rate of being attacked remains above 33%. You can’t move. If you move, the skill will stop.

Can be learned once the weapon skill reaches level 61.
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Postaj by Sandokan 28/3/2007, 11:55

Medicine


Medicine It influences the potion effect. Even you can free from coma and poisoning. After learning the skill, using potion can increase medicine experience and then upgrade medicine level. Now the medicine special skills are healing, poisoning and blood rage.

Healing Using healing potion can recover the aim’s HP. The effect is decided on the healing level—every one level upgraded, one point will increase.

Poisoning Poison on the weapon or relieve poison for the poisoned.

Blood Rage Using it will consume 30 SP. Increase the attack speed temporally. And also you will consume 20 HP. Every one level upgraded, 10 lasting minutes will increase.
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Postaj by Sandokan 28/3/2007, 11:55

Mining


Mining Mining needs to be equipped with pickaxe. It influences the miner kinds and the success rate of mining. Mining advanced miner requires advanced kits. The equipment of advanced kits is limited with the levels. Mining at the suburb and using alchemy can increase the mining experience and then upgrade the mining level.

Ore Study It is a passive skill. It can upgrade the available ore level.

Loading Practice It is a passive skill. It can increase the loading point. Every one level upgraded, 5 points will increase.

Miner Spirit It is a passive skill. It can increase SP upper Lmt. Every one level upgraded, 5 SP will increase.

Sto sve mozemo proizvoditi
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Postaj by Sandokan 28/3/2007, 11:57

Timber Felling


Timber Felling It needs to be equipped with timber felling axe. Kits decide the available timber kinds and the success rate of timber felling. Timber felling at the suburb can increase the timber felling experience and then upgrade the level.

Lumber Study It is a passive skill. It can upgrade the available timber level.

Loading Practice It is a passive skill. It can increase the loading point. Every one level upgraded, 5 points will increase.

Woodcutter Spirit It is a passive skill. It can increase the SP upper Lmt. Every one level upgraded, 5 SP will increase.

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Postaj by Sandokan 28/3/2007, 11:58

Planting


Planting It influences the available botany kinds and success rate of planting. When you reach certain level, you can plant advanced botany, and planting needs seeds. Planting at the suburb can increase the planting experience and then upgrade the level.

Botany Study It is a passive skill. It can upgrade the available seed level.

Loading Practice It is a passive skill. It can increase the loading point. Every one level upgraded, 5 points will increase.

Harvesting The higher the Harvesting level is, the larger the range and amount of harvest will be.
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Postaj by Sandokan 28/3/2007, 11:58

Fishing


Fishing It influences the available kinds of fishing and fishing success rate. When you reach a certain level, you can catch advanced fish, and fishing needs to be equipped with fishing net—reformed ship can’t be equipped fishing net. Fishing on offing can increase fishing experience and then upgrade the fishing level.

Napomena: Mrezu (ili neki drugi alat za ribarenje) mozete kupiti kod Shipyard Boss-a, a ribu prodati kod Trader-a
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Postaj by Sandokan 28/3/2007, 11:59

Foundry


Foundry It influences the available weapon kinds and the foundry success rate. If the skill level is higher, the weapon kinds you can found are more and more advanced. Material of the skill required is ore.

Proizvodnja - Foundry 01-10

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Proizvodnja - Foundry 11-20

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Proizvodnja - Foundry 21-30

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Proizvodnja - Foundry 31-40

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Proizvodnja - Foundry 41-50

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Proizvodnja - Foundry 51-60

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Proizvodnja - Foundry 61-70

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Proizvodnja - Foundry 71-80

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Proizvodnja - Foundry 81-90

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Proizvodnja - Foundry 100

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Postaj by Sandokan 28/3/2007, 12:00

Alchemy


Alchemy It influences the available kinds of the potion and the alchemy success rate. Advanced potion can be made only when the alchemy reach certain level. Material of the skill required is crop.
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Postaj by Sandokan 28/3/2007, 12:01

Ship-building


Ship-building It influences the available ship mode kinds and the ship-building success rate. If the skill level is higher, the ship modes will be more and you will consume more advanced material. And if your compound fails, the materials will disappear.
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Postaj by Sandokan 28/3/2007, 12:01

Sewing


Sewing It influences the available kinds of the clothes and the sewing success rate. If the skill level is higher, the clothes fashion you can sew will be more and more advanced. Material of the skill required is botany.

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Napomena: proizvodnja sirovina je uvjetovana Planting skilom, dok je proizvodnja materijala uvjetovana Sewing skilom, te uvijek mozete sirovinu viseg levela iskoristiti za izradu materijala nizeg levela
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